

UFO ALIEN INVASION MODDB WINDOWS
I played a few RTS long ago, as I don't have any Windows since my gaming experience is far from the main stream. (You can also try to Raze and burn it to the ground and practice scorched earth policy.) Edited Novemby wackyserious And just like in a game/match, if you know that a capture point/Gaia structure will help you win the game, you will do anything to successfully defend it, and you also know that failing to do so will put you to a major disadvantage. In my opinion this simulates the urge to declare or use conflict due to the presence of strategic resources which one can use to elevate his standing in a certain situation, just like in real life, Two big countries fighting for a specific region with a resource that they both need or is strategic for them, which likely ends in a major conflict/confrontation. To summarize some of the suggestions above, most of the popular RTS out there and some the games that we have all commonly played, have a common ground in terms of neutral capture points (Gaia structures) Games like Red Alert, Warcraft, BFME2, Rising Kingdoms, Company of Heroes, C&C Generals and many more have implemented them.
UFO ALIEN INVASION MODDB PLUS
Diverse game customization resources available and easy to mod, plus awesome scripts ( I think this one is already achieved, Thumbs up to the team!) Skirmish/Campaign hero system (Skirmish and Campaign heroes are seperated, 3 default and randomly named/non-canon hero types are provided for Skirmish, and named/canon heroes are only reserved for Campaign) Similar ability system ( Planned feature, IIRC?) Stamina and Morale (Reduced fighting capabilities, Inability to control broken units, etc.) I liked wraitii's suggested system in trac.
UFO ALIEN INVASION MODDB FREE
Mordor can capture and use troll/goblin caves while Free peoples cannot and their only option is to destroy it and collect the loot, in 0AD, certain barbarian settlements (Gaia structure) will only provide certain things to factions on the map that are not part of their culture, like trade and some basic units, while a faction with a similar culture could get better trade plus access to special units.) Gaia structures and treasure guardians (Ex. Walls attached/part of some strategic buildings (CC, Fortress, ?Barracks?)

The Lord of the Rings: The Battle for Middle Earth II


Unique given names for each unit (Like, Naughtius Maximus, Sillius Soddus or Biggus.) Another Monthy Python ref. This will make the storehouse a strategic structure and not just a dropsite.) The enemy might try destroy it, or steal it and make use of it. Stockpile system (You can't just hoard resources, you need a place to keep them, and you need to guard them. Divide/form battalion (Not likely to happen, IIRC) Because I'm not understanding some suggestions. Things way we can have at last some experience.Įxample I never play command and conquer or battle for middle earth ( Lord of rings). If are a game that you don't even play in the other user list, you must play. may be is because not all were play the same games.Īre allowed : simulation ( city builders and war games)Īll need be videogames or famous ( monopoly)įirst all named their favorite games in order 1 very important and the next less important.įrom these games we named the features we enjoy and can be nice to 0A.D Why_ Because we discuss about balance, quit phasing and ever and ever we dont take a best desicions. My game consist in play if is possibly other games. I have an idea we are planning the future of 0 A.D but we cant have agree in many aspects.
